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Thursday, June 7, 2007

Tarren Mill Recruiters

Ok, so you're a recruiter for the Tarren Mill quest chains, and you're going out and surveying the local flora, fauna, dangerous factions in the area, that sort of thing. You walk over to Durnholde Keep, once a mighty place, but now the home of some syndicate personnel, measly level 20 to 22 types, though they do have two NPC's, both Jailors who are level 24, and you go Hey! Perfect stars for a quest! Well, stars in the sense that they die and give you the quest item needed to rescue the two noble orcs who have been chained up there. Not that they'll actually leave and go back to Tarren Mill once you rescue them. Nah, it'll be "too dangerous" and they'll catch up to the quest taker. That's sure to get on the good side of the person doing the quest, cause no-one likes to do both a key item kill quest followed by an escort quest, twice!

So anyways, you're this recruiter and you've now got a great quest nailed down. Orcs in distress, evil syndicate baddies holding them hostage. Not that the syndicate are even bad guys enough to have a faction rating for them. Bloodsail pirates got faction, but that's cause they're pirates. The syndicate tried to get ninja billing, but they made a mistake and the shadow mages didn't look much like ninjas. But wait! You've got one quest, and the big boss in Tarren Mill says that's no good, you've gotta have at least one other quest for the area, or no-one in their right mind is gonna do it with all the travel time overhead! Ok, so you head back over to durnholde keep, meet up with Jailor #1 (you've forgotten the name already) and nail down a quick kill quest contract: ten each of the rogues and watchmen. Maybe they don't want the shadow mages hunted, no problem. You're set, and hardly take a glance back as you head back to Tarren Mill.

At this point you've made a big mistake. They've only got a handful of rogues! Anyone doing the quest is going to show up, free both orcs, off a bunch of watchmen and shadow mages, and then spend an hour wandering around the place trying to find the rogues! They're only level 22, they don't even have stealth yet, but for some reason the syndicate haven't hired enough of them. Plenty of watchmen, not that they raise an alarm or anything, but no rogues. And here we have the lesson: If you sign an group of evil guys to a quest contract, make sure there are enough guys of the right types there to fill that contract.

2 comments:

Mason said...

Sorry, but there's too much of a language barrier for me to understand this at all.

Zifnab said...

No problem. I'm not even sure it's that interesting, it did get a sorta-laugh from L. Maybe I should ask M^2 and Mylanda for their opinions.