Okay, whoever thought up the lines for the Soldier (of TF2 fame) in this blog post is a genius. The "Don't Do It" and "You're writing checks your butt will find uncashable!" sound clips (at the bottom of the post) had me in stitches. Go listen, they're in mp3 form, and it's a little longer of a line than what's quoted. Also, the delivery is amazing.
Those who aren't into gaming may not find these funny, but I'm not sure about that. Also, having seen Team Fortress 2's videos may also help (Meet The Soldier, etc). And if you haven't seen those, they're also pretty good. :)
Showing posts with label team fortress 2. Show all posts
Showing posts with label team fortress 2. Show all posts
Friday, October 17, 2008
Tuesday, October 23, 2007
Totally Not A Spy, Honest!
One of the weird things in Team Fortress 2 (that originated way back in what, halflife? counterstrike?) is the ability to have a graffiti tag which you can spray onto the walls near you.
Typically these are just badly abused, but over at Three Panel Soul they have one of the best uses of a spray depicted: Proving you are not a spy! Totally awesome (as is the spray shown in the newspost for that comic), and I hope he posts the actual spray so that I can use it in game.
In other news, we saw Hot Fuzz today (rented it). Very funny cop movie that was in many ways a parody of other cop movies, but also really interesting in its own unique way. Definitely gets a thumbs up from me, and the final sequence was very awesome, in that you-know-it's-coming way which finally snaps and it actually happens.
Typically these are just badly abused, but over at Three Panel Soul they have one of the best uses of a spray depicted: Proving you are not a spy! Totally awesome (as is the spray shown in the newspost for that comic), and I hope he posts the actual spray so that I can use it in game.
In other news, we saw Hot Fuzz today (rented it). Very funny cop movie that was in many ways a parody of other cop movies, but also really interesting in its own unique way. Definitely gets a thumbs up from me, and the final sequence was very awesome, in that you-know-it's-coming way which finally snaps and it actually happens.
Labels:
movies,
review,
team fortress 2
Saturday, October 6, 2007
Body Part Identification
And now, the macabre humor. Or something like that. Here's team fortress 2, helpfully aiding with body part identification:

Funnily enough, this is pretty rare to have happy, usually the shot won't include any random body parts remaining after meeting an unfortunate demise. In other news, I found out how to take normal screenshots while playing too, will see if I actually get any good ones. I did manage to set up a sentry turret that had 3 whole engineers (including myself) repairing it, as well as the entire enemy team trying to destroy it. Ah, that was a good turret. I wish I had a screen shot of that set up, was a beautiful array of machinery laid out in a courtyard, that kept getting destroyed and then the engineers would pick up the pieces and rebuild after every enemy wave.

Funnily enough, this is pretty rare to have happy, usually the shot won't include any random body parts remaining after meeting an unfortunate demise. In other news, I found out how to take normal screenshots while playing too, will see if I actually get any good ones. I did manage to set up a sentry turret that had 3 whole engineers (including myself) repairing it, as well as the entire enemy team trying to destroy it. Ah, that was a good turret. I wish I had a screen shot of that set up, was a beautiful array of machinery laid out in a courtyard, that kept getting destroyed and then the engineers would pick up the pieces and rebuild after every enemy wave.
Labels:
team fortress 2
Friday, October 5, 2007
Nemeses
So, I got to play some Team Fortress 2 tonight. Totally awesome. Easy to get into, hard to master. I played around as a Heavy Weapons Guy (immortalized here) mostly, and had lots of fun. One of the best features happens when you die: it waits a few seconds, and then does a snapshot of the person that killed you, in their current state. Sometimes helpfully labeling things in the view, and usually offering an encouraging tip. If you keep dying to the same person, they become your Nemesis! Complete with an icon over their head whenever you spot them, and a glorious revenge bonus should you kill them. In fact, as I found out while dying horrible on the two forts map, you can have multiple at the same time! Nemeses! I got up to about 3 before a glorious run with a pair of medics healing me managed to drop the number back down. It adds a whole new dimension to the choice of targets. :) Later in the game, I swapped to a spy, snuck around and specifically went for my nemesis on the opposing team. Very satisfying to get the backstab.
Anyways, here's one of the screenshots of my death as a heavy weapons guy. Be warned, somewhat graphic death/blood shown along with the phong-shaded cartoony models.
And one more screenshot. Sometimes, when you die, you get rewarded with a shot of who got you that looks like this:
Anyways, here's one of the screenshots of my death as a heavy weapons guy. Be warned, somewhat graphic death/blood shown along with the phong-shaded cartoony models.


Labels:
computer games,
team fortress 2
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